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Saga frontier remastered stats
Saga frontier remastered stats






saga frontier remastered stats

Any time they deal the killing blow with one of those moves, they absorb that monster into that piece of equipment (replacing any previous absorption) They gain one of that monsters’ attacks, and their stats raise based on what monster that is. mystic sword, mystic kick, and mystic glove. Mystics (vampires, basically) learn three different abilities that they are completely based around. These can either be passive or active abilities. They can also learn “programs” by scanning other mechs after battle. Mechs’ stats are based purely on equipment, and they have an absurd number of equip slots. Start using that, eventually you’ll use something more advanced instead and learn gale cutter, or one of a bunch of other more advanced skills. Say with swords, after using the basic slash, you’ll eventually midfight spontaneously use double slash instead. Whatever action you take has a chance for you to spontaneously learn, and use instead, a more advanced special attack down the same tech tree. They’re the slowest to grow, but have the highest potential in the end. Physically attacking gives you a chance to raise strength, getting his gives you a chance to raise HP. Humans gain stats on a luck basis at the end of battle based on performing certain actions.

saga frontier remastered stats

There are no levels and no experience points. There are 4 races to the game, all of whom progress very differently. Played it back in the day, and played it recently.Ĭombat is turn based.








Saga frontier remastered stats